Experts are now examining video games like “Call of Duty: Black Ops II,” which takes place in 2025, for their potential usefulness in future warfare, according to the Washington Post.
Steven Grundman was sitting on his couch, watching his son play the video game “Call of Duty: Black Ops II” when he was struck by an idea that, he thinks, might just change how policy experts approach the future of war.
… Now, almost half a year later, Grundman is launching a new project for the Atlantic Council that will mine video games, narrative fiction and other interactive media for insights into the future of war. He has also brought on the writer and director of “Call of Duty: Black Ops” as a nonresident fellow. Grundman said that, after watching his son play the game, he realized that art and entertainment might have a place in a field overridden with “linear thinkers.”
“It occurred to me that the perspective of artists on this question is compelling and insightful and it’s also different,” Grundman told the Washington Post. “One feature that struck me was the combination of both familiar technologies and novel ones.”